Here's my idea for killing two birds with one stone: I've found that in my current home game, travel time either gets glossed over or bogged down. I want travel to seem like it takes a while, without resorting to random encounter system (which doesn't really fit the feel of my game).
Here's what I'm thinking (and, session events permitting, I'll try it out this week): Each night, when the PCs bed down on the road, one player picks something to talk about. This can be either a myth or legend for the campaign setting, or a personal anecdote about the character. The player kicks off the story, then, when they hit a wall, or when I feel the timing is good, another player takes over the story.
In this way, we can explore the character's backstory, or the mythology of the campaign setting. Win/win.
Tell me what you think.
Here's what I'm thinking (and, session events permitting, I'll try it out this week): Each night, when the PCs bed down on the road, one player picks something to talk about. This can be either a myth or legend for the campaign setting, or a personal anecdote about the character. The player kicks off the story, then, when they hit a wall, or when I feel the timing is good, another player takes over the story.
In this way, we can explore the character's backstory, or the mythology of the campaign setting. Win/win.
Tell me what you think.