Daniel's (dhlevine) Gaming Blog
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| | I am super-psyched for the start of The Waste and just wanted to say so.
I'd like to say that I played the hell out of Dark Sun back when it came out when I was in HS, but really, it was "too weird" for most of my gaming group. I pored over the Brom art and fantasized about dark, corrupt Sorcerer-Kings, but most of my friends were more into traditional fantasy with a heavy-metal flair (and I was into that, too - my two longest-running games are still my D&D game that drew heavily on the music of Manowar and spent about a dozen sessions inside Castle Amber, where our kender...
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| | As the current discussion on my Apocalypse World campaign log (https://heroesguildonline.rpg-board.net/apocalypse-world-f223/) shows, I'm a big fan of discussing the game with my players. This is probably a big part of what draws me to "indie" games, which often have much more in the way of formal rules for robust player input, and to elements of more "traditional" ones that I can game that way (e.g., the player quests in D&D4).
But it's got me thinking about two things. One is that there can be an odd relationship between mechanics and just talking to folks....
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