DARK SUN takes place in the world of Athas, long since ruined by
destructive magics. Some say there was a war, and some say it was the
hubris of those who sought to reshape the world - none say it was the
Gods, for the Gods are forgotten on Athas. Whatever the truth, all that
remains are blasted deserts, forbidding mountains, vast seas of choking
silt, and a few cities crushed under the heels of their tyrannical and
near-omnipotent rulers, the Sorcerer-Kings.
THE WASTE LANDS are where you hope to make your way, though others
shun them. It is for others to accept the Sorcerer-Kings' yoke meekly -
you make your own way. Perhaps you are a slave, freed by your own hand
and willing to wrest blood and treasure from the wilderness. Perhaps
you are a Templar servant of the King, loyal to yourself above all and
seeking some advantage by going beyond where your comrades will. Or
perhaps you are a member of the secretive Veiled Alliance, a cabal of
magicians and fellow-travellers dedicated to restoring the world through
careful use of forbidden arcane magics. Maybe none of these is your
destiny or cause - but you have your own reasons for venturing out into
the trackless wilderness outside the city, battling horrific monsters
and exploring the ruins of the world.
THE CITY OF TYR is your home. King Kalak is
dead, and King Tithian rests uneasy on his throne. Will you join the
faction of his loyal Templars, or fight against him with the rebels and
the Veiled Alliance? Adventure can be found within the city itself, but
you may find it as dangerous if not more so than the waste lands that
surround it... and the worst danger will come from your fellow
players...
The Waste is the new planned sandbox-style campaign for the
Heroes' Guild of Maryland, building on the success of our long(ish)
running Eastern Expanse campaign, and spearheaded by workhorse DM and
Dark Sun super-fan Daniel Levine (me!). The game will feature all the
episodic violent goodness of Eastern Expanse, but in the harsh Dark Sun
setting, and with new options like character trees, faction
membership/exclusive quests, a graduated exploration of the world where
you can "unlock" new city-states with their own distinctive
characteristics and which you and other players can make your bases of
operations, and quests specifically designed for PvP conflict.
Expect a
launch of the campaign at the September mini-con! Oh, and this all
sounds frighteningly over-ambitious, so talk to Daniel (dhlevine on the
forums) if you want to sign up as an associate DM. Head over to the questions/comments thread if you have questions or want to talk about what you'd like to see in this campaign.
destructive magics. Some say there was a war, and some say it was the
hubris of those who sought to reshape the world - none say it was the
Gods, for the Gods are forgotten on Athas. Whatever the truth, all that
remains are blasted deserts, forbidding mountains, vast seas of choking
silt, and a few cities crushed under the heels of their tyrannical and
near-omnipotent rulers, the Sorcerer-Kings.
THE WASTE LANDS are where you hope to make your way, though others
shun them. It is for others to accept the Sorcerer-Kings' yoke meekly -
you make your own way. Perhaps you are a slave, freed by your own hand
and willing to wrest blood and treasure from the wilderness. Perhaps
you are a Templar servant of the King, loyal to yourself above all and
seeking some advantage by going beyond where your comrades will. Or
perhaps you are a member of the secretive Veiled Alliance, a cabal of
magicians and fellow-travellers dedicated to restoring the world through
careful use of forbidden arcane magics. Maybe none of these is your
destiny or cause - but you have your own reasons for venturing out into
the trackless wilderness outside the city, battling horrific monsters
and exploring the ruins of the world.
THE CITY OF TYR is your home. King Kalak is
dead, and King Tithian rests uneasy on his throne. Will you join the
faction of his loyal Templars, or fight against him with the rebels and
the Veiled Alliance? Adventure can be found within the city itself, but
you may find it as dangerous if not more so than the waste lands that
surround it... and the worst danger will come from your fellow
players...
The Waste is the new planned sandbox-style campaign for the
Heroes' Guild of Maryland, building on the success of our long(ish)
running Eastern Expanse campaign, and spearheaded by workhorse DM and
Dark Sun super-fan Daniel Levine (me!). The game will feature all the
episodic violent goodness of Eastern Expanse, but in the harsh Dark Sun
setting, and with new options like character trees, faction
membership/exclusive quests, a graduated exploration of the world where
you can "unlock" new city-states with their own distinctive
characteristics and which you and other players can make your bases of
operations, and quests specifically designed for PvP conflict.
Expect a
launch of the campaign at the September mini-con! Oh, and this all
sounds frighteningly over-ambitious, so talk to Daniel (dhlevine on the
forums) if you want to sign up as an associate DM. Head over to the questions/comments thread if you have questions or want to talk about what you'd like to see in this campaign.